guilty gear strive sol matchups

Only use this if strike invincibility is desperately needed while in mid-air. It's a better idea to play more passive and to let her come to you, forcing her to commit to something you can punish. While Ram has pressure that cranks your risc with forced chip damage, Gold also has this. Be ready to jump! 5K > 6S also functions as a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. If Baiken does somehow get in, she can win in a small amount of interactions which she can loop with mix. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. Sol grips the opponent with his fist, detonating it with flames. Guilty Gear Strive is a fighting video game developed and published by Arc System Works.It is the seventh mainline installment of the Guilty Gear series, and the 25th overall. Best Video Games of All Time - Page 70 - Metacritic . A window in which to cancel a move. Will lose to any attack before the super freeze but will not waste any Tension in doing so. Instant BlockA special type of blocking done by inputting a block immediately before blocking an attack. Has four active windows, but only hits once. No reliable utility as an anti-air due to its incredibly slow start-up. The M&M&C will kick out Axls and Goldlewis can have a better route to top. Weird that I'd have them exactly reversed. Someone you don't want to run into. A lunging gut punch. Any airborne action can evade Heavy Mob Cemetery if timed well, so its usefulness is low if the opponent isn't committed to an action or has 50% Tension to stop themselves. One of Sol's best pokes, most effective when paired with 6S and 6H due to its speed and safety. SOL; Balance KY; Balance MAY; Long Range AXL; High Speed CHIPP; Power Throw POTEMKIN; Unique FAUST; High Speed MILLIA; Technical ZATO; Shooting RAMLETHAL; Balance LEO; One Shot NAGORIYUKI; Rush GIOVANNA; Balance ANJI; Rush I-NO; Power GOLDLEWIS; Technical Jack-O' Shooting HAPPY CHAOS; Balance BAIKEN; Balance TESTAMENT; Balance BRIDGET; Rush SIN I love him so much. Has much better range than the animation implies, enough to hit from round start. Good for frame traps as most light normals can cancel into it and immediate cancels leave a very small gap in blockstun. I don't understand what makes that matchup positive for Anji. You should be gaining ground when you block it, not getting pushed back. A vital part of Sol's mix-up game as the fear of being hit by this move will incentivize the opponent to either jump or mash out of pressure, allowing Sol to fish for Counter Hits and anti-airs. The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action. Launches opponent and switches sides on hit, hard knockdown upon landing. It can also be used to guarantee plus frames after a blocked j.S, but the pushback will weaken Sol's pressure afterwards. Ramlethal does have really high reward off successful hits, more so than Millia, though she will struggle to get those hits more than any other matchup, except possibly Chipp. A very well-timed jump attack on a character who is rising from a knockdown. Level increase make it an excellent stagger option, forcing the defender to use Faultless Defense to push Sol away, making them more vulnerable to throws and pressure resets in turn. After spending a considerable time with Testament, I'm finally ready to share with you my matchup chart for them in Guilty Gear Strive! You should only ever really use air dash in the MU on reaction when you see a whiff. Overview. Roman Cancels can be used to combo after it connects for even more damage. Guess like your life depends on it. It is also planned for release on Xbox One and Xbox Series X/S on March 7, 2023. 6S can be kara canceled into any special move. Its Guard Crush effect also leads to true 50/50 mixups when combined with Blue Roman Cancel, forcing the opponent to guess between either 2K (which will lead to a full combo due to the slowdown) or Wild Throw, as Guard Crush lacks the extra frames of throw protection that regular blockstun has. Sol also boasts a set of versatile defensive moves that complement universal defensive mechanics. 12k matches is a lot, and 100 matches PER MU is not bad. Projectiles do not impart hitstop on the attacker, however, so powering through a projectile will not prevent the opponent from recovering or making evasive maneuvers. I-No - 19. I don't have time to do any Eddie setups at all, he's rushing me down 24/7, and taking advantage of Zato's weak defense (as . In general, use low-commit moves like your K and P buttons. Mirror Match Midrange R.P.S and Basic Mirror Match Counterplay. Giovanna vs Happy Chaos Matchup Knowledge. Armed with heavy weapons and a coffin containing a paranormal being, Goldlewis Dickinson brings in a crushing offence as a character. Worst Match. An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. Standard strike throw stuff needs to be thought of here. The ground version can potentially be plus on block if properly spaced or if it hits meaty, but the aerial version is always minus on block, if not completely punishable due to its greater landing recovery. Sol Badguy is the protagonist of the Guilty Gear series and Ky Kiske's rival. As both hits are overheads, during air dash setups it is possible to cancel the move into j.D to land early and 2K instead, which makes for a mix-up that is fairly hard to see. This move mostly gets used as a combo part after c.S since it launches the opponent high for easy follow-ups with Bandit Revolver or a knockdown with Bandit Bringer, and occasionally as a big anti-air against characters that can stall their fall like Zato with Flight. Standard Ramlethal offense works fine here. Upward swipe that hits overhead pretty quickly. A particularly strong setup is OTG c.S > f.S followed by quickly tapping back into another c.S, which will put Sol out of throw range and catch the opponent using fuzzy timings for their defensive options. Do try to be careful when going for the second or third hit of, Since Testament has low damage relative to Ram, this makes winning neutral more often pretty vital which can be difficult because it's Ramlethal. If you land 6S on the first active frame, the remaining duration is the same whether you cancel into Gun Flame (Feint) or not, so doing so allows you to build more Tension and pull your hurtbox back, rendering the move more difficult to punish in neutral. Guilty Gear -Strive-. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the comments . A percentage-based damage modifier applied to certain attacks independently of other forms of damage scaling. Sol Badguy vs. May - 18. It's 31 frames meaning it's very much reactable. To challenge these normals, Ky pretty much has to commit to. Level which makes it useful to use after a 2D knockdown. He is an aloof and brash bounty hunter of immense skill on a quest to find and eliminate all Gears and their creator, That Man.For a short time, Sol was also a member of the Sacred Order of Holy Knights during the Crusades, known as "Order-Sol".. Sol has an Awakened form, who is an unlockable boss character in Guilty . Guilty Gear -Strive-Anji. Aerial approaches are risky, as Axl's normals have even more dominance against aerial opponents. His Slash normals become much better when he's at high blood to compensate for the fact he can't utilize specials as freely when he's at high blood. However will usually just get him damage and, Faust offense isn't super scary from fullscreen unless he has a bajillion items and you keep allowing him to throw them. I literally can't even play the game against Chipp. Volcanic Viper, the latter of which leads to Sol's most damaging combos in the corner. It loses to throws, so try to only use it if the opponent isn't at point blank range. How much R.I.S.C. Millia's mobility lets her keep Ramlethal honest in neutral. In the corner, look out for his tick throws when he utilizes, There is something unique Faust can do on defense, to deal with Ram pressure, he can crawl under. 13th overall. Anji has a strong Abare game, using mostly 2P to escape a pressure situation. Data in [] represents values on Clean Hit. A lot of her Yo-Yo normals have hurtboxes that extend beyond the hitbox and Yo-Yo itself, meaning that you can abuse your disjoints to punish her lack of some. After the super freeze, Sol has constant full guardpoint for as long as the move remains active, and if an opponent hits Sol during this time, Sol will experience pushback, but then continue to move and remain active during hitstop. For example, although May has the highest average win chance, she isn't number one in this chart. If you're concerned about which BTs do what frame data wise, you can check out, Though Ram has really good, rewarding buttons, good lows, good antiairs, and strong reward all around, with pressure that can be very difficult to beat for I-No, Ram can't cover hoverdash, The Ram player should not give the Jack-O space to summon minions with, Pay attention to Jack-O's minion Gauge, it limits what she can do, Ram can always special cancel or gatling after clearing a minion, Don't let the Jack-O player throw a minion behind you, you can't clear it if it is, run or jump at her after, When FDing Jack-O, FD her normals, not her minions to space her out. Also links into 2K against crouching opponents, even at max range. You're gonna be guessing a lot since as Nago makes you block a normal, he can always just special cancel and decide to either be safe or plus. I think that's why he is so high though, because he goes evenly, playing him essentially becomes "safe" in that you are rarely going to have a bad matchup, thus leading him to have a high play percentage. Combos into 5H as far as near max range or 2H at close range. Combos into 6S on crouching opponents and links into c.S on Counter Hit. With his own parry and Autoguard properties on his specials, Anji presents a unique threat to Baiken's normal gameplan, Overview | Frame data | Matchups | Strategy Return to Top, Frame Data Counterstrategy Reverse Matchup Videos. Popularity. It always felt like he had the tools for every match up except nago. 14 comments. Sol Badguy; Giovanna; . Anji has a strong footsies game with his large normals and the Autoguard property on his specials. Cannot Roman Cancel unless the opponent is in hitstun or blockstun. Ideal combo ender and potential extender. May has very strong tools against Axl like after his 2H or 214H are blocked he is minus so she can go for dolphin to punish or close the distance easily. Vote for May's tiers . The meaning of the symbols of / and /bet seen in a dream. Every other poke is 40+. I think most interestingly is Leo. If anyone else here is interested in this, please check out the code Alex Jaffe wrote here: Anyways, running the code on my own, this is the chart that I got from it: (Sorry in advance for the axis labels!). How much R.I.S.C. Clean Hit deals greatly enhanced damage, increases launch distance, and grants hard knockdown. High damage off almost every hit, as well as an endorphin rush with Clean Hit Volcanic Viper. Situational whiff punish at best, funny "why not" move at worst. On air hit, it can combo into specials that lead into additional follow-ups (such as the first hit of Bandit Revolver or even Gun Flame in the corner) or it can combo into Bandit Bringer for a hard knockdown if it hits high enough. Pressure has been significantly buffed which gives Testament a much more threatening corner presence that's almost comparable to Ram. Make sure you keep Zato at bay with your strong pokes and go for the throat after you take out Edwin. This can be caused by crouching, certain moves, and being short. Can be Purple Roman Canceled for tricky mix-ups, such as using Wild Throw before the attack is blocked or jumping over the opponent right before it hits for a cross-up. It's obviously subject to change, but right now, what are the matchups that you most struggled with. 0% 100%. This is a very small sample size, so should be taken with a big spoon of salt. Slower than 5P and 5K, but hits lower to the ground. Popularity. Axl just doesn't get as much leeway in neutral because the range she can start threatening him is much larger than most other characters. This technique is colloquially referred to as "Run Flame." Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. They have a ton of po. Ramlethal is a top character in Justin Wong's Guilty Gear Strive tier list. Sol floats through the air before doing a diving punch. Published on 3 Mar 2023. An untechable throw with more range and damage than his normal ground throw, but with the caveats that it starts slower, always side switches on hit with considerably weaker okizeme, and is slightly more unsafe on whiff. This opening is designed such that the attacker can easily counter the defender's attack with his own., and wall bounce combo tool. Happy Chaos and Ramlethal both share a deep connection, that being that you simply have to endure the rest on the match suffering in a corner as you hold this mix. Enables a meaty Gun Flame setup if you delay the special cancel to avoid the OTG window, and leads into a full combo on Counter Hit. ), but it's probably time to finally make an exception here. Wanna see me combo into 5K on Counter Hit? Nagoriyuki is the opposite of this. Due to 2K's low knockback and 2D's range, this will connect at all but maximum range. Here is a cleaned-up version of the chart:https://i.imgur.com/6qcPiSL.png, Bonus "Tier List": https://i.imgur.com/dza20Ag.png. . Create an account to follow your favorite communities and start taking part in conversations. Baiken's small stature and large buttons work well to corner Axl. This makes pressure that isnt the primary mixup incredibly risky as not only does parry punish these strings, but attempting to counter it leaves her vulnerable to her 4 frame 5P as an AbareAn attack during the opponent's pressure, intended to interrupt it.. Every knockdown is a Strike Throw situation due to parry and Tatami Gaeshi safejumps are the safest way to start the primary mixup. He wears a white coat with purple lining decorated with silver studs and . Leads into absurd damage with Roman Cancel by shifting either a whiffed or a canceled Red Roman Cancel downward, giving Sol time to run underneath the opponent and fully charge 5[D] even after switching sides. Due to her pressure utilizing projectiles, this disallows Baiken from using parry as freely. Arc System Work's Guilty Gear Strive released this past June, and while players are still learning the plenty of nuanced mechanics the game offers, certain characters are already rising above the rest.. Concerns:12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. Hits twice. Ram gets strong punishes on both block and startup due to its generally risky nature, being -17 on block. Vote for Ramlethal's tiers . Arc System Works added Goldlewis Dickinson as the first DLC character in Guilty Gear Strive. He also really doesn't do enough damage to punish ram when he does actually win neutral. Giovanna: Although she's a rushdown character, she feels less threatening than other rushdowns. The character whose not only not bad but good, it's Sol Badguy! Unfortunately, it is often beaten out by deeper jump-ins, in which case it's better to use 6P due to its upper body invincibility. Guard crushes on block, leaving Sol at a significant frame advantage and greatly increasing the opponent's R.I.S.C. Right away, Baiken has a very large strength in her small size, allowing her to dodge Axl's fastest poking tool, 5P. 8.5K 30.5K 2.7K . This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Be wary of using H Kabari in neutral too frugally as Anji can abuse the Autoguard to bypass the move and start his offense. Low hitting disjoint used to help control neutral. This is a very momentum based matchup, first to break the wall usually wins. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Vote for tiers. IMPORTANT TO NOTE: An enemy Baiken's Tether will not act the same in combos as your own tether, the pull is not as strong as it would be normally, so adaptation is required to capitalize on the tether's abilities. Baiken presents threatening abilities to counteract her own playstyle. Recovery frames which happen under abnormal conditions, such as after landing. This can be caused by crouching, certain moves, and being short. The game was released for PlayStation 4, PlayStation 5 and Windows in June 2021, and for Japanese arcades in July 2021. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. Launches opponent on hit if combo'd into. Thanks to its lack of proration, it is easily Sol's strongest starter. Character Strategy pages generally have at least some basic counter-strategy. Potemkin - 5.8. sweep that can slip under many attacks. But some people in support of -STRIVE-welcomed lowered difficulty barrier for newbies (in the series . Purple Roman Canceling the throw on whiff allows Sol to punish jumps or backdashes. Useful for mashing without releasing the input for crouch blocking. Includes first active frame. Hits overhead, but is very reactable. Bridget. Clean Hit deals enhanced damage and puts the opponent into a tumble state on hit. The two pro players agreed on having Sol Badguy as the best S-tier character, but Justin went on a tangent by saying that Ramlethal was next in line on his Guilty Gear Strive tier list. On hit, it knocks opponents back in a bizarre-looking ground bounce that can combo directly into Night Raid Vortex. That being said, f.S's pushback means that there are ranges where 5H will whiff. Use this to break the wall if Fafnir won't combo in time and the opponent is at ground level. It is also possible to perform a Red Roman Cancel to convert into a full combo before the opponent hits the ground, usually by shifting it downward and dashing in with c.S. Due to her poor anti-air game and amazing air game, air approaches are used to move around more freely and punish frugal usage of pokes and H Kabari. Grapplers vs normal people. Air dashing in neutral vs. Axl is dumb and risky but I see people do it all the time for some awful reason. Trying doing a grounded approach via dash blocking to get in because he has very solid reward off of his anti airs. Despite the animation, j.H does not actually pull Sol's hurtbox upwards, and the hitbox does not reach below the bottom of his regular jumping hurtbox, making it a worse jump-in than j.S in terms of speed and reach.

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