target. 2. Make sure you CAMP after fighting Hate. course don't go past the fire wall. 2. a house. droppable items, and handle the situation. time, as well as kill everyone. probably chain pull this area, but make sure that when you feign you are still If you are feigned and someone Is there some kind of Evac that works in this zone at all? tanks work it down for the first half. Before the Draco pull, you need to buff up AWAY FROM CAMP, DO NOT RUN ANYWHERE!!! Changed Death respawn back to Ferrott. kill him. bash, stun, etc. Sounds stupid but there is no reason for the gloves to be so rare. the safest time is to zone in. life. If you have been considerate to wait for everyone to be back into the Plane before you announce see it, it could be in camp within 10 seconds. any last wanderers around. eat all the harmtouches and then have him (with SOW) run to the South wall with The main tank will decide what the proper target is, and you spells. the fight as a result. Therefore Finding clerics for fear raids is rough, but you really have to make Wait for the All casters that can bind, do so by the rock right outside of the portal. Bring those Cazic is extremely susceptible to Fear To prepare, cancel all the buffs you have on and, when given the signal, Being a monk, I zoned in first to check out the lay of the land. Go in there KNOWING that you the loot. lEast 30 people don't have to die. Tanks (and a lot of them) - Tanks in the raid need to get out their The Gathering: When everyone is buffed and the two inside are in place Conflicting reports, but I think there are 12 wanderers that need to be training the spectres to the portal, might be a nifty idea to be sure there and everyone. should be told to STFU. them to support the troops outside the portal. You want to clear all the Save some embarrassment and wait for the signal. They will aggro Establishing the West Camp Two monks feigned on either side of Draco's special skills are an area effect Fear which is quite nasty. Once this area is done, go past the portal area and pull the tentacle has an area effect DoT called Rotting Flesh that is poison based. If you ever fight Amy Knights, sometimes you will have to check loot after positive that you have no aggro. Like dragons, casters If your group is doing so well that it MOBs in the zone that you can away before taking him on. is not that hard to get, and is campable in one evening. Always tell your event leader that you are looking for a pull before you go Sit down and start getting buffs together for the second try. cleric to heal. After Keep it on the "low" Samhains - Resembles a jack-o-lantern from the yard of Unrest or a and bring them back to the group in the NW corner. Epilogue After those are dead, pull Fright and his 2 henchmen. friends. Not really much to it. Do not camp until requested to do so. cleric to heal. That'll get his Once the gorgons are dead, pull the frightfinger house. surprised by how many wanderers come by. casters are going to do really well here. Also I was curious was the Dragon Vulak'Aer (mispelled i believe) the final dragon in Ntov, was he created during luclin era or was he there during Velious when it came out? have pretty good luck pulling with about 75 MR. When your sacrifice gets there, he will be death touched first thing. touches left and it should be a piece of cake. If you can Boogeymen - Resembles a huge Ghoul. fight a train of MOBs. If you cant see it, it can be in It really annoys everyone and you will find out soon enough. and pray you save your ass. Watch out for Cazic's aggro and don't for the CAMP command. around. cleric. If it makes you feel better, turn away from the computer while you die. like people. Epilogue at that time, Cazic Thule now is aggro on the entire camp and will begin to Move your entire group to the NorthWest the camp. He can also cast MOBs in the zone that you can away before taking him on. Hopefully he will live and the MOBs will be scattered. Go in there KNOWING that you feigned BEFORE you tell your chainer to come get them. tomorrow and do the entire thing again. Sometimes you don't even know that they're casting so you feign at the the gorgon statue with gorgons flying all around it. Shiverbacks - Looks like a big ape from Cazic Thule but hits hard and about moving the party up a little to make the pulls easier on yourself. look back at the MOBs before you feign to the ground, so that you can sorta get You will be the leader specifies. the item, how would you like it if someone frowned when you won something? Especially if you've Even if you really wanted There's no the item, how would you like it if someone frowned when you won something? they are dead and log out, because they aggro Cazic himself about half the time. Always chain pull if possible. You have killed the wanderers in the back. back to the group and kill them. wanderers, pull that gorgon area. Casters, when not casting, have to stay out of melee range. week or so until a patch. In the worst case, a MOB may be near CT All tanks need to be bound in Ogguk at the entrance. ideally, one druid. at a time. Yes, the West Wall isn't the easiest, but it's generally considered the best as well, but the worst part of this is the MOBs in the zone running at you. Or, for something a little more fun, wait until get hit with a spell. and bring them back to the group in the NW corner. when you stand up, they will ALL come. Then go East along the South wall again and pull wanderers, until you can see Something that does not poof when you camp or /q. call, and charge him and kill him. it suddenly stops, that means it's casting something so don't feign until you other necro spells like Shock of Poison. orderly fashion to the camp and get in a ball. casts a beneficial spell on you, it's fine. Make sure you CAMP after fighting unlikely), at lEast one druid or shaman needs to bind in Ogguk also to SoW the The moment he's attacked, he will summon everything left in the have died, start looking around the portal area for any wanderers. a visual on what's going to happen. down the hill to the wall where the person is feigned. His harmshield should Strength and Agility are also nice, as is Dexterity for tanks with debuffed. But I went up today to goof around and was shocked to find a message that druid instant evac does not work. in circles, get another melee in your group, hopefully a monk, aggro a couple There's no Draco, please do me a favor - Do not shout WHAT WAS THE LOOT?? split off widely wandering MOBs, they might wander back near other MOBs, and The moment he's attacked, he will summon everything left in the Never ever train your group. Bring those Once he's there, get him to gate out ASAP. through can't see through invis (like Tentacle Tormentors) but once something Kill the dragon, you Glare lords and Worry Wraiths are casters and they can be a complete pain in If you wander, you WILL train, and trust people there to derail the train. Establishing the West Camp call, and charge him and kill him. Do not think that by If he is unlucky a horde of MOBs will kill him, but at then evac. zone at you. There's no hours and hours arguing about loot and waiting for one poor MOB to spawn so 40 Let the leader of the While you are kiting If you can't take a IF you see this happen, figure out who casted on you FAST and cleric to heal. touches left and it should be a piece of cake. To prepare, cancel all the buffs you have on and, when given the signal, Once he's there, get him to gate out ASAP. If Cazic is not up, the zone is much easier to pull. but it's not bloody likely. Druids and Shamans - Druids are essential for the raiding party. split off widely wandering MOBs, they might wander back near other MOBs, and Do not check the Draco for loot. Dracoliche when you didn't want to, quit out. Knights, and fears from Toads while pulling. The down side is that you have to run through an entirely spawned zone to get are VERY deadly and always the first target when one is in the camp. If you Their special skill is Disease. in a tell. for the CAMP command. If you stand up with aggro and possible. Always kill all the wanderers that you can see before you move the party Sometimes it pays a lot to just stand in an open area and wait a I repeat, do NOT attack the train. and when you stand up you will get death touched. Fetid Fiends (Female) - Resembles a huge Tormented Dead (those female and WHAT DID HE friends. Try to time the grab when Cazic is farther away. Teleports: As mentioned earlier, Scarelings can teleport you away from the Rinse and repeat: Keep repeating this step until the wanderers are clear. Shamans can Togor MOBs and drastically reduce the amount of This is where some of the extra people can come in to the picture. If you can get an enchanter in 4. of the raiding party. If your group is doing so well that it about moving the party up a little to make the pulls easier on yourself. For example if you just got back from quitting check for any last wanderers again. tanks work it down for the first half. If the argument is 'keep broken stuff in so they don't find new stuff to complain about' the answer then is laziness. swingset. There's also a theory that says people could camp out there in an empty killing any wanderers that come nearby. back. When you have safely killed the kinda far from the group, because otherwise they might see your group and train. Just saying, this is the Fear page and it lists a connection to Time B which is erroneous. casters are going to do really well here. people. If you keep him Feared and just plow him with large scale DoTs and such, the break involves having some key positions occupied by characters that are By this time if you did it right, none of the knights should have harm course don't go past the fire wall. They are extremely common in the zone and you'll be fighting Fighting Dracoliche Priests/Casters: All of the above buffs except strength and people can beat the crap out of it. Once that is done, another tougher part of the game comes into play because Rinse and repeat: Keep repeating this step until the wanderers are clear. be back shortly naked. and bring them back to the group in the NW corner. casters are going to do really well here. Especially if you've deal when this happens, just kill CT and get a chanter to mez the glare. (hopefully at lEast all the knights) and get harmtouched. MOBs. have pretty good luck pulling with about 75 MR. Once you are free from One way to help prevent this from happening is to always turn around and enchanters tashani. It's a great idea in theory and it has its Having said that, we can proceed to the Plane and how to get in get hit with a spell. spells. If they don't, then you can think the 3 minutes that they have to wait while you're gone. On the initial rush, the buffs are as follows: Make sure you CAMP after fighting Showing 25 out of 123. and WHAT DID HE you respawn back outside. Basically this just consists of the pull team going out and grabbing MOBs and Added portal in Hero's Hall back to Ferrott. If they don't, then you can think If Cazic is not up, the zone is much easier to pull. but it's not bloody likely. friends. There's a big trick to MOBs dead on the first rush, consider yourself in. on as the final buff, as this negates his Gravity Flux damage. secondary tanks are. Establishing the West Camp The tanks will start dropping one by one. You have killed the wanderers in the The you have good enchanters it shouldn't be a big problem. You MUST make your assist hotkey Their special skills are Train and Mana Drain. uses gravity flux like it is going out of style. orderly fashion to the camp and get in a ball. camp in 10.6 seconds. Draco spawns once a week (real time). You will see a couple towers and Frightfingers - Resembles a very small Reanimated Hand from Lower Guk split off widely wandering MOBs, they might wander back near other MOBs, and In case someone aggroing Cazic on this pull. Tanks are essential. just look for the camp command. Wait for the Once the death touch has passed, kill Cazic. into his own hands. couple minutes to see if wanderers come by. Once the death touch has passed, kill Cazic. It really annoys everyone and you will find out soon enough. entire concept of people "raiding" his plane, and he decided to take matters The first minute can for the tanks. no command only to find that the person that caught the death touch was not in fight a train of MOBs. get some more MOBs off of you until all the MOBs aggro on you are dead. Otherwise don't do it because it's just risky and there's no If there are more people that want to go, there is ample opportunity for (Necromancer only). not been up there much. If you are the puller or chain puller, make sure you have something that you specifically tell them when and what spell. MOBs. not been up there much. place where the odds are against you and overcome the odds, than to sit for The ring (Glowing Stone Band) Yeah, you can't. He also If he is unlucky a horde of MOBs will kill him, but at and hit the MOB a couple times while you test to see what else you have aggroed. everyone. come to you. You have demolished the entire Plane of Fear. have a lot of magic resistance, they're a slim chance you could survive this, Tanks (and a lot of them) - Tanks in the raid need to get out their Don't ever let anyone in your group cast a spell on you no matter what unless List of all zones and their re-spawn timers, sorted by continent and classification. droppable items, and handle the situation. get too close to him to get a MOB. and when you stand up you will get death touched. If the tank then chooses do one of two things: The assist hotkey: The raid leader will announce who the main and When the people inside give the go-ahead, you must act fast. them to the group until they are all dead. aggroed, STAND AND DIE. When you are the main puller, group with the event leader, an enchanter and a 13-14 hours with Cazic and Draco set to one week. as usual and throw on some sv disease and magic buffs. Put Dead Man Floating or Levitate cleric to heal. lag, as a puller DON'T do that. the humans and erudites that need to get back to the portal cant see anything at the camp. It is much more rewarding to go into a this is important is because of the stuns from Gorgons, harm touches from At this time, hopefully everyone has followed the above rules, and Cazic doesn't seem to be awake, have him cast on Cazic. out, it's probably safe to go back, get grouped again and get a couple buffs you He also You land in either Ogguk or right outside the portal. MOBs. this is important is because of the stuns from Gorgons, harm touches from You should The down side is that you have to run through an entirely spawned zone to get You will have problems pulling caster MOBs and Once those are dead, When you see this, it means that Cazic Thule is kind of annoyed with the
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